Saturday, April 23, 2011

2nd and third views



Well, no characters in them, but it's midnight and these are officially late now... sorry :(

Tuesday, March 22, 2011

hit the streets end product


In the finished product I ended up with two main light sources, one being the ambient backlight of a sunset and the second being the chandelier in the entrance. The twilight really is just an overall gradient with a few touches at the edges of buildings, and the chandelier reflects off the pillars. The focus point is intended to be the doorway, and secondarily a lit-up room on an upper floor. The perspective is limited and kind of wonky, but it was the best attempt of 3 in it's crude stages. There is not as much rim lighting as I'd like as it's still rough.
The hues are sort of indistinct, with an overall desaturation and pale value meant to complement the incandescence within the building.

If I were to re-do this I would add some silhouetted figures and a carriage, as well as cobblestones and some building details, but as it is the perspective still looks off in ways I can't make sense of, it just makes me dizzy in general, so I need to fix that before I can go further.

Monday, February 14, 2011

Beatboard exercise


This scene, from Jim Henson's Labyrinth, depicts Sarah tripping balls after taking a bite from a psychedelic peach sent to her from Jareth. It then cross-fades to Jareth juggling some bubbles and blowing them into the sky, they eventually drift away from the goblin city into the woods where she has collapsed, to hypnotize and trap her in some kind of dream masquerade. When his bubble-visions reach her, the music-box-dancer in the bubble transforms into a vision of herself, in a pretty dress, which is how the film transitions to her dream in which Jareth, the goblin king, makes another attempt to seduce her with dreams.

I sketched the main shots that seemed to best narrate the sequence. I noticed the backgrounds are always used to frame the characters, and that the close-up reaction shots zoom in gradually to draw in the viewer.